![]() The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby, which NeoGeo used in its showreel. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. Below we see an example of the estimated depth of each pixel in an image.The Dutch animation studio NeoGeo (not related to the Neo Geo family of video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, Januis considered to be Blender's birthday. Personally, I have been using DenseDepth and Intel’s MiDaS methods. Think of it as the distance of each point in the image from the camera. In order to create a 3D mesh, we need to be able to assign each pixel a depth value that tells us how far it is from the camera. Well, the missing element here is a process called “ monocular depth estimation” (MDE). However, it seems I missed explaining how we got from the source image to the mesh. Note that we can reuse the original source image as the texture. Once we have this mesh, we can visualize it using any 3D modeling software, apply shading to it, and maybe a nice texture. The images on the right show a 3D mesh that was automatically generated from the source image using modern machine learning techniques, which we will explain in a second. ![]() The algorithm gave it an artistic or cartoony spin. The above image labelled “source image” shows an automatically generated image produced by Stable Diffusion using the prompt “A rendering of Pete Buttigieg.” The source image was generated through text-to-image synthesis of the sentence “A rendering of Pete Buttigieg.” On the right, we see an automatically generated 3D mesh and how it can be shaded and textured. ![]()
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